Baldurs Gate Walkthrough

Introduction

You get the maps that I refer to when you press the "L" key while in the game play screen (Press the ESC key to get there from almost any other screen). When the L key is depressed the text area of the game will give you the coordinates at the mouse pointer and the number of the map that you are on.
The game is designed to have an experience cap at 89,000 experience points.

Your mage will not be allowed to get more than 89,000 points until they come out with the game sequel. If you want to you can use an experience cap remover program, which is on the Baldur's Gate Cheats page. Read both the walkthrough and the cheats page for more on this.

You can complete the game by going to Gorion in Candlekeep to end the prologue, go to Naskell to end chapter 1, defeat Mulahey in the last level of the mines to end chapter 2, enter Tazok's tent in the Bandit Camp to end chapter 3, flood the mines in Cloakwood to end chapter 4, talk to Scar and Duke Eltan and end chapter 5, get out of the candlkeep ruins to start the final battle in chapter 6, go to the corronation at the palace and save Belt from Sarevoks henchmen to end chapter 7, and Kill Sarevok in the Baldur's Gate Undercity to end the game.

 

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Baldurs Gate Walkthrough

The main plot is somewhat boring when compared to all the side quests that you can do and the map areas you can explore. We have listed the map areas and side plots in the chapters when you first have access to them. You can either run through the game quickly or do these map areas.

I could not find how to move scrolls into your spell book. R-CLick on scroll, click "Write Magic." Right click on the scroll, if there is a button on it saying, "write spell" at the bottom of the screen then click on it, Now it's in your book. If no write magic button appears, this means you cannot scribe the scroll into your book because, you already have it or you are not a mage. Writing a spell to your spellbook is _not_ guaranteed; sometimes you'll fail to write it. considering this, it's a real good idea to quick-save before you start trying to scribe spells; some spells don't come up very often at all (fireball, lightning bolt), so you want to make sure you get them while you can.

Druid's are limited to leather and natural armors because of their mythos not because of casting restrictions.

When they are multi-class they must keep the weapon restrictions but don't have the armor ones.

 

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Chapter 1-3

 

Chapter 4

 

Chapter 5-7